STRINGS.MOD_WEBBER_THE_TRAINER = {
    DRAG_INFO = '右键拖拽',
    SKIN_API = {
        SKINS = {
            staff_arachnidnexus = {
                devil_trident = '三叉戟',
            },
            cookpot = {
                witch = '女巫',
            },
        },
        rare = {
            elegent = '祖传优雅',
            top = '上等',
            reward = '奖励',
            cool = '炫酷',
            loyal = '忠诚',
        }
    },
    ACTIONS = {
        ACTION_COMMON_REPAIR = '修复',
        ACTION_WEBBERT_STAFF_ARACHNIDNEXUS_HEALACCEL = '共生加速',
        ACTION_WEBBERT_STAFF_ARACHNIDNEXUS_HEALACCEL_failed_for_lackofhp = '我需要更多的生命来施放!',
        ACTION_WEBBERT_STAFF_TRANSPLANT = '魔力移植',
        ACTION_WEBBERT_STAFF_TRANSPLANT_failed_for_notenough = '移植的物品数量不够!',
        ACTION_WEBBERT_STAFF_TRANSPLANT_failed_for_already_transplanted = '这块儿地皮上已经被我们种植过啦!',
        ACTION_BITE_WEBBERT_BREAD = '啃',

        ACTION_WEBBERT_ELF_COMMAND_STANDBY = '待命',
        ACTION_WEBBERT_ELF_COMMAND_CALLBACK = '召回',
        ACTION_WEBBERT_ELF_COMMAND_SETTEMPMASTER_ELF = '选择这只',
        ACTION_WEBBERT_ELF_COMMAND_SETTEMPMASTER_ELF_failed_for_notmychild = '这只小家伙不是这个手杖召唤的哦!',
        ACTION_WEBBERT_ELF_COMMAND_SETTEMPMASTER_PLAYER = '让选择的elf协助该玩家',
        ACTION_WEBBERT_ELF_COMMAND_SETTEMPMASTER_PLAYER_failed_for_notchooseelf = '我们还没有选择elf呢!',
        ACTION_WEBBERT_ELF_COMMAND_SPAWN = '出现吧!elf',
        ACTION_STAFF_WEBBERT_PARNEL_TP = '打开传送门',

        ACTION_GAME_POWERON = '启动',
    },
    BUFFS = {
        webbert_staff_arachnidnexus_skill_healaccel = {
            buff_string = '蛛灵之枢 - 共生加速',
        },
        webbert_bread_burnrate = {
            buff_string = '木屑面包 - 耐饿',
        },
        webbert_soul_buy_times_7_debuff = {
            buff_string = '生肉 - 腹泻',
            attached_string = '肚子不舒服',
        },
        webbert_dish_silkglandegg_atkspeed_buff = {
            buff_string = '蛛丝爆浆蛋 - 攻速↑',
            attached_string = '太!太!太!',
            detached_string = '我们不能再来一个吗!',
        },
        webbert_dish_mushroomsilkjelly_buff = {
            buff_string = '月光蛛网冻 - 移速↑',
            attached_string = '健步如飞!',
            detached_string = '这就没了? ',
        },
        webbert_dish_sporeglandsoup_buff = {
            buff_string = '活力孢子羹',
        },
        webbert_dish_dragoninfernostew_buff = {
            buff_string = '龙脊焚劫烩 - 霸体',
        },
        webbert_dish_respawnheart_buff = {
            buff_string = '死而复生',
        },
    },
    UI = {
        webbert_soul = {
            title = '血契',
        },
        webbert_sack = {
            title = '次元收纳袋',
        },
        webbert_skitter = {
            title = '论坛ID: ',
        },
        webbert_seedbox_seed = {
            btn = '拿一组给自己',
            btn_drop = '丢一组到地上',
        },
        life = {
            life = '生涯',
            whoslife = '{player}的生涯',
            ---
            class_kill = '击杀统计',
            kill_hint = '击杀: ',
            sup_kill_hint = '协助击杀: ',
            ---
            class_work = '工作统计',
            chopdone = '完成砍树: ',
            minedone = '完成采矿: ',
            fish = '淡水鱼钓取数量: ',
            honey = '采集蜂蜜数量: ',
            craft = '搓东西次数: ',
            bigplant = '巨大作物采集次数: ',
            dish = '料理收获次数: ',
            dig = '挖掘次数: ',
            till = '刨坑次数: ',
            hammer = '锤坏东西次数: ',
            net = '捕虫网使用次数: ',
            td_pigking = '与猪王交易次数: ',
            td_bird = '与鸟笼交易次数: ',
            td_antlion = '与蚁狮交易次数: ',
            farmplant = '播种次数: ',
            ---
            class_eat = '进食统计',
            eat_hint = '食用次数: ',
            ---
            class_wp = '武器使用统计',
            wp_hint = '攻击次数: ',
        },
        webbert_gameconsole = {
            title = '口袋游戏机',
            startgamebtn = '启动游戏',
            games = {
                tetris = {
                    label = '俄罗斯方块',
                    intro_title = '俄罗斯方块',
                    intro_detail = '《俄罗斯方块》（Tetris，俄文：Тетрис）是一款由俄罗斯人阿列克谢·帕基特诺夫于1984年6月发明的休闲游戏。方块从上方随机掉落，玩家通过移动、旋转摆放这些几何块体，使其形成完整的横向排列并消除得分，简洁的规则配合电子配乐形成独特玩法。2025年9月该游戏被植入非智能手表设备，保留手机版操作交互逻辑。该游戏曾被多家公司代理，经多轮诉讼后代理权由任天堂获得。任天堂将《俄罗斯方块》与Game Boy掌机捆绑销售，推动其成为现象级游戏。 [1]2024年1月2日，美国13岁少年威利斯·吉布森在38分钟内通关任天堂1988年版至第157关，触发游戏画面定格无方块掉落状态。 [3]同年10月，16岁玩家迈克尔·阿蒂亚加以82分钟突破255关，最终得分达2940万分。'
                }
            }
        },
    },
    ITEMS = {
        webbert_bread = {
            half_name = '咬了半口的木屑面包'
        }
    },
    webbert_soul_rewards = {
        {'生命上限','每次购买+5生命上限'},
        {'饥饿上限','每次购买+5饥饿上限'},
        {'蛛网覆甲','每次购买减少1点传入的物理伤害,减算,因此当购买的足够多,是可以免疫一些伤害较低的攻击的,不可减少直接对生命值造成的伤害.'},
        {'灵魂子弹','每次攻击附加额外的位面伤害,每次购买位面伤害+1.'},
        {'编织愈疗','脱战10秒后,开始自然恢复生命. 每次购买增加0.5点自然回复量'},
        {'肾上腺素','连续攻击数次后,提升攻速3秒,内置cd5秒. 每次购买增加5%的攻速'},
        {'低耗维生','对进食的欲望降低,饥饿值消耗大幅降低,进食的唯一理由是不吃东西会死,因此我们只需要生命体征维持餐就够了. 每次购买减少1%的消化速度. 注意如果买多了, 人物消化系统会变差, 从食物中摄取的营养也会降低, 对蔬菜类食物的营养摄取大幅降低, 吃生肉可能会拉肚子.'},
        {'结构脆化','连续攻击数次后,将为敌方施加一个易损效果,使其受到的物理伤害增加,持续5秒.内置cd10秒. 每次购买提升1%易伤.'},
        {'崩解余震','被击杀的目标引起一个基础伤害为30点的范围物理伤害.无cd.每次购买增加1点范围伤害'},
        {'震荡之力','攻击有概率眩晕目标3秒,内置cd5秒. 每次购买增加1%概率'},
    },
    webbert_rt_panel = {
        {'共生加速','装备蛛灵之枢,对一只生物释放,持续回复生命值,并提供移速加成.'},
        {'整齐移植','将树根,草根放地面,右键施法,可以种出4x4的整齐的树苗或草.'},
        {'待命elf','让目前听你指挥的elf,在目标地点待命!'},
        {'召回elf\n(不回收已分享的)',''},
        {'让elf协助其他玩家','选择一只elf,再选择一个玩家,就可以让该玩家成为elf的新主人!'},
        {'召唤一只elf','对食物释放,将其转变成一只elf. 食物的三围会决定elf的性能. 饥饿值决定elf的血上限, 精神值决定elf将多少点自己的生命值输给你, 回血量决定elf的自然恢复量.'},
        {'打开血契面板',''},
        {'地图传送','消耗血契,进行传送!'},
    },
    fertilizer = '肥料',
    hovertext = {
        hour = '小时',
        min = '分',
        sec = '秒',
        season = '季节',
        spring = '春季',
        summer = '夏季',
        autumn = '秋季',
        winter = '冬季',
        webbert_bread = '饥饿: {a}/精神: {b}/生命: {c}\n{duration}内,饥饿速度下降{val} !',
        webbert_dish_silkglandegg = '{duration}内,提高攻速{val} !',
        webbert_dish_mushroomsilkjelly = '{duration}内,移速x{val} !',
        webbert_dish_sporeglandsoup = '{duration}内,精神每秒恢复{san}点\n血契获取量增加{bp} !',
        webbert_dish_dragoninfernostew = '提供{duration}的霸体.\n放地上可作为火炉,照明,烹饪,提供热量.',
        webbert_dish_respawnheart = '下次死亡后自动复活.'
    },
}

STRINGS.NAMES.STAFF_ARACHNIDNEXUS = "蛛灵之枢"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.STAFF_ARACHNIDNEXUS = "神秘权杖。my precious ~"
STRINGS.RECIPE_DESC.STAFF_ARACHNIDNEXUS = "使用古老的木材作为杖身，镶嵌紫宝石与獠牙，并用钢环缠绕加固，打造一把能操控蛛群的神秘权杖。"

STRINGS.NAMES.WEBBERT_BREAD = "木屑面包"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.WEBBERT_BREAD = "铁胃吗你是?"
STRINGS.RECIPE_DESC.WEBBERT_BREAD = "资本你们赢了!"

STRINGS.NAMES.WEBBERT_PACK = "次元收纳盒"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.WEBBERT_PACK = "囤货喽!"
STRINGS.RECIPE_DESC.WEBBERT_PACK = "嘻嘻,我一定要囤下去!"

STRINGS.NAMES.WEBBERT_SKITTER = "烦人的小妖精"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.WEBBERT_SKITTER = "非常忠诚!"

STRINGS.NAMES.WEBBERT_SACK = "蜘蛛包包"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.WEBBERT_SACK = "蜘蛛包包"
STRINGS.RECIPE_DESC.WEBBERT_SACK = "蜘蛛包包"

STRINGS.NAMES.WEBBERT_BOOK = "游戏手册(暂时没用)"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.WEBBERT_BOOK = "游戏手册"
STRINGS.RECIPE_DESC.WEBBERT_BOOK = "有些小知识"

STRINGS.NAMES.WEBBERT_DISH_SILKGLANDEGG = "蛛丝爆浆蛋"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.WEBBERT_DISH_SILKGLANDEGG = "一颗伪装成普通鸟蛋的囊体, 内部藏着躁动不安的蛛卵能量, 咬下后会突然爆开, 吃起来又粘又弹牙, 但能略微提升出手速度。"

STRINGS.NAMES.WEBBERT_DISH_MUSHROOMSILKJELLY = "月光蛛网冻"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.WEBBERT_DISH_MUSHROOMSILKJELLY = "让人感觉轻飘飘的!"

STRINGS.NAMES.WEBBERT_DISH_SPOREGLANDSOUP = "活力孢子羹"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.WEBBERT_DISH_SPOREGLANDSOUP = "一般人不会品尝"

STRINGS.NAMES.WEBBERT_DISH_DRAGONINFERNOSTEW = "龙脊焚劫烩"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.WEBBERT_DISH_DRAGONINFERNOSTEW = "让我们拥有强大的肉体!"

STRINGS.NAMES.WEBBERT_DISH_RESPAWNHEART = "轮回之心"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.WEBBERT_DISH_RESPAWNHEART = "死而复生"

STRINGS.NAMES.WEBBERT_SEEDBOX = "真空种子匣"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.WEBBERT_SEEDBOX = "它让种子完好无损的保存!"
STRINGS.RECIPE_DESC.WEBBERT_SEEDBOX = "种子管理专家,一起愉快的种地吧!"

STRINGS.NAMES.TURF_WEBBERT_TILE_PURPLESKY = "星系"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.TURF_WEBBERT_TILE_PURPLESKY = "也许有天我能有机会进修天体物理呢..."
STRINGS.RECIPE_DESC.TURF_WEBBERT_TILE_PURPLESKY = "畅想~"

STRINGS.NAMES.WEBBERT_GAMECONSOLE = "口袋游戏机"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.WEBBERT_GAMECONSOLE = "再玩一把,要是能联机就好了~"
STRINGS.RECIPE_DESC.WEBBERT_GAMECONSOLE = "随时玩一把小游戏"

STRINGS.MOD_WEBBER_THE_TRAINER.elf = {
    hobby = {
        {
            classname = '邦多利ave mujika',
            id = {'丰川祥子的狗','苦瓜睦头','闪光丸山彩','咕咕嘎嘎','爱素单推人','初祥婚礼司仪', 'mygo交流群','好强的压','长期素食导致的','千早爱音','偷摸零'},
            content = {
                choptree = { -- 砍树
                    chop = { -- 砍
                        '累死我了,赶紧干完活回家看mygo!',
                        '我在砍树 你在干什么',
                    },
                    gototree = { -- 走向树
                        '国家能不能给我分配个睦头帮我砍树',
                    },
                },
                mining = { -- 挖矿
                    mine = { -- 挖
                        "KIRAKIRA DOKIDOKI",
                        "感谢东京阿侬老铁刷的火箭!",
                    },
                    gotomine = { -- 走向矿
                        "我是来退出苦来西库的!",
                        "一直摸兜里",
                    },
                },
                gather_resource = { -- 干小活
                    work = { -- 工作
                        "哇咔咔, 素材get daze",
                    },
                    gotowork = { -- 走向工作目标
                        "{playername},这是我给你熬的中药,你趁热喝了吧",
                    },
                    notar = { -- 失去目标(目标的活被别人干了)
                        "那么喜欢抢活干,那你自己干吧待丝哇",
                        "快说 我们初祥是邦邦第一CP",
                    },
                },
                sleep = { -- 睡觉
                    sleep_pre = { -- 准备睡
                        '睡觉了带丝袜',
                    },
                    sleep_loop = { -- 睡觉loop
                        "anon, 这把是不是你打的有问题",
                        "我要玩迷你世界!",
                        "岡門!(合掌)",
                        "嚯嚯, 这都有爱素看, 夸脏喔"
                    },
                },
                wakeup = { -- 醒来
                    wakeup = { -- 醒来
                        "天天早八,天天早八,烦他妈死",
                        "即使引导早已破碎,也请你当上邦多利之王!"
                    },
                },
                heal_anytime = { -- 治疗
                    hplow = { -- 血量不足一定值的时候
                        '不是兄弟, 你什么情况, 会不会玩?',
                    }
                }
            }
        },
        {
            classname = '魂',
            id = {'盾戳b','左弓射','蓝皮四手怪','樋口円香','嘻嘻 我一定要活下去','濡湿小镰刀'},
            content = {
                choptree = {
                    chop = {
                        '手中的斧头开始取消',
                    },
                },
            }
        },
        {
            classname = '猛汉王',
            id = {'不玩太刀只能导致一个相对失败的人生','搓背师傅','纳!居!登!','老大不要打我喵!','夏促萌新打黑龙','抱脸虫','盾斧dd','太刀侠'}
        },
    },
}